The first is a fantasy setting where a college from present times is magically transported, late at night, to a magical alternate world. I'm mainly using one of two plots for each, so keep the themes in mind if anyone wants to supply me with an idea or suggestion. Mostly I patch heightmaps from EA worlds together into new worlds, but I also use DEM data from Google. These images show the progression of my learning how to use CAW. I'm also not 100% sure when or if I will ever finish them, and might be willing to adopt them out to the right people. Otherwise paths won't be generated in big empty areas.īefore I make individual threads for each of these worlds I feel like I need to solidify them. Furthermore, if you want huge areas to be fully explorable you need to lay out some plants or objects here and there to create routing geometry around. I do not use non-routable paint to keep sims on a "path." The worlds are fully open, so instead I use invisible sidewalks, doubling them up and foregoing intersections (because I hear that sims don't share sidewalks, which I haven't tested but as a precaution.) Sims seem to route fine so far on these. All my worlds are mostly wilderness, with few or no roads.
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